The symposium’s main theme is Engaging Learners: Games and Flipped Learning, which will be divided into two sub-themes:

  • Effect of games or gamification. Topics include but not limited to game-based learning, gamification, student addiction to games, games as edutainment, games in social media and the impact of games for creating faster learners and better multitaskers.
  • Impact of flipped learning. Topics include but not limited to the use of big data in flipped classroom to enhance learning, mobile apps for flipped learning, and the use of social media by teachers for flipped learning.